Knight

Elite Military Leaders. Knights are warriors with sworn oaths to serve a specific cause, most often their liege. Knights are often seen riding Horses and other Beasts.

 
Hit Points: 18 Armor: 4
Hit it: normal Dodge it: normal
Movement: normal Size: medium
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Allies of the knight do not flee battle before the knight allows it.

Attacks (1/round)

Knigthly Duel. The knight makes a melee attack (1D8). Its target cannot attack another person than the knight next turn.

Heroic Joust. The knight can only use this attack if mounted. The knight charges and makes a melee attack (1D12). The target is knocked prone if smaller or takes double damage if bigger.


Loot It

Knights are often rich, and might be worth a lot as hostages. Each knight carries its weapon, a shield, a chainmail, and …

  1. Nothing
  2. A piece of armor
  3. A flamboyant helmet.
  4. An medalion identifying membership to the knightly order.
  5. A purse full of silver coins.
  6. A purse full of gold coins.
Play As One

The Fighter character class might interest you.



Astral Knight. An interdimensional knight.

Planar Fencing. The knight teleports to a nearby creature and makes a melee attack (1D8 dmg). It repeats the process on new targets until it fails an attack or has no new target.

Force Choke. A target the knight can see is grappled and cannot breathe.

Spellcasting (lvl 2). Plane Shift, Counterspell.

Mage Knigth. A warrior trained in arcane magic.

Spell-Blade. The knight makes a melee attack (1D6 dmg) and casts a spell.

Spellcasting (lvl 2). Haste, Magic Missile, Shield, Invisibility.



The Lair

Number : 1D4 Lair : A castle Desire : Prove bravery, The moral or legal high ground, Display chivalry

A basic dungeon thematic room.

To fill a dungeon room.

To give purpose to the creature.



Written on November 15, 2020